
β project
Generative Glyph ID
β year
2021
β about
I leveraged generative workflows to procedurally engineer a fictional visual ID system built on a language of unique glyphs, designed specifically for a dystopian, retro-futuristic aesthetic found in games or film.
PROJECT DESCRIPTION
This algorithmic approach was key to achieving rapid design iteration. For the integration phase, I challenged myself by using The Pixel Farm PFTrack to perform complex markerless tracking on a video plate, allowing me to composite the generative elements realistically into the scene.
TOOLS USED
Tracking: The Pixel Farm PFTrack
HUD setup: SideFX Houdini
Rendering: Maxon Redshift
Compositing: The Foundry Nuke
Color grading: DaVinci Resolve